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Fe scp 096 script script pastebin roblox
By fe scp 096 script on 2024-11-12 08:00 am | Syntax: LUA | Views: 10



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  1. --[[
  2.  
  3. Hats Required (Free)
  4.  
  5. https://www.roblox.com/catalog/3443038622/International-Fedora-Peru
  6. https://www.roblox.com/catalog/3409612660/International-Fedora-USA
  7. https://www.roblox.com/catalog/4047554959/International-Fedora-Brazil
  8. https://www.roblox.com/catalog/3940375351/International-Fedora-Philippines
  9. https://www.roblox.com/catalog/62234425/Brown-Hair
  10.  
  11.  
  12.  
  13. ]]--
  14.  
  15. game:GetService("Players").LocalPlayer.Character.InternationalFedora.Name = 'fe1'
  16. game:GetService("Players").LocalPlayer.Character.InternationalFedora.Name = 'fe3'
  17. game:GetService("Players").LocalPlayer.Character["International Fedora"].Name = 'fe2'
  18. game:GetService("Players").LocalPlayer.Character["International Fedora"].Name = 'fe4'
  19. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  20. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  21. game:GetService("RunService").Heartbeat:connect(function()
  22. v.Velocity = Vector3.new(0,-30,0)
  23. wait(0.5)
  24. end)
  25. end
  26. end
  27.  
  28. local LocalPlayer = game.Players.LocalPlayer
  29.  
  30. function Create(HatName, position, rotation, part)
  31. Instance.new("Attachment",game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle)
  32. Instance.new("AlignPosition",game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle)
  33. Instance.new("AlignOrientation", game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle)
  34. Instance.new("Attachment",game:GetService("Workspace")[LocalPlayer.Name][part])
  35. workspace[LocalPlayer.Name][part].Attachment.Name = HatName
  36. game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AccessoryWeld:Destroy()
  37. game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignPosition.Attachment0 = game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.Attachment
  38. game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignOrientation.Attachment0 = game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.Attachment
  39. game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignPosition.Attachment1 = game:GetService("Workspace")[LocalPlayer.Name][part][HatName]
  40. game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignOrientation.Attachment1 = game:GetService("Workspace")[LocalPlayer.Name][part][HatName]
  41. game:GetService("Workspace")[LocalPlayer.Name][part][HatName].Position = position
  42. game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.Attachment.Rotation = rotation
  43. game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignPosition.Responsiveness = 200
  44. game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignOrientation.Responsiveness = 200
  45. game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignPosition.RigidityEnabled = true
  46. game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignOrientation.RigidityEnabled = true
  47. end
  48.  
  49. function Edit(HatName, position, rotation, part)
  50.     game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.Attachment.Rotation = rotation
  51.     game:GetService("Workspace")[LocalPlayer.Name][part][HatName].Position = position
  52. end
  53.  
  54. function rmesh(HatName)
  55. for _,mesh in next, workspace[LocalPlayer.Name][HatName]:GetDescendants() do
  56. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  57. mesh:Remove()
  58. end
  59. end
  60. end
  61.  
  62. Create('fe1',Vector3.new(0,1.5,0),Vector3.new(0,0,0),'Right Arm')
  63. Create('fe2',Vector3.new(0,1.5,0),Vector3.new(0,0,0),'Left Arm')
  64. Create('fe3',Vector3.new(0,1.5,0),Vector3.new(0,0,0),'Left Leg')
  65. Create('fe4',Vector3.new(0,1.5,0),Vector3.new(0,0,0),'Right Leg')
  66. Create('Hat1',Vector3.new(0,-1.4,0),Vector3.new(0,90,0),'Torso')
  67.  
  68. rmesh('fe1')
  69. rmesh('fe2')
  70. rmesh('fe3')
  71. rmesh('fe4')
  72. rmesh('Hat1')
  73.  
  74.  
  75.  
  76.  
  77. sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
  78. sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
  79.  
  80. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  81. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  82. game:GetService("RunService").Heartbeat:connect(function()
  83. v.Velocity = Vector3.new(0,-25.05,0)
  84. wait(0.5)
  85. end)
  86. end
  87. end
  88.  
  89. local Fling = true --// Recommended: true
  90. local FlingBlockInvisible = true --// Recommended: false (So you can see the flinging block)
  91. local HighlightFlingBlock = true --// Recommended: true
  92. local FlingHighlightColor = Color3.fromRGB(30,255,30)
  93.  
  94. -- // Uses Mizt's bypass \\ --
  95.  
  96. Bypass = "death"
  97. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  98.  
  99. e = Instance.new("BodyVelocity",game.Players.LocalPlayer.Character.HumanoidRootPart)
  100. e.Velocity = Vector3.new(0,-25.05,0)
  101. e.P = math.huge
  102. --e.MaxForce = Vector3.new(0,3000,0)
  103.  
  104. local IsDead = false
  105. local StateMover = true
  106.  
  107. local playerss = workspace.non
  108. local bbv,bullet
  109. if Bypass == "death" then
  110.         bullet = game.Players.LocalPlayer.Character["HumanoidRootPart"]
  111.         bullet.Transparency = (FlingBlockInvisible ~= true and 0 or 1)
  112.         bullet.Massless = true
  113.         if bullet:FindFirstChildOfClass("Attachment") then
  114.                 for _,v in pairs(bullet:GetChildren()) do
  115.                         if v:IsA("Attachment") then
  116.                                 v:Destroy()
  117.                         end
  118.                 end
  119.         end
  120.  
  121.         bbv = Instance.new("BodyPosition",bullet)
  122.     bbv.Position = playerss.Torso.Position
  123. end
  124.  
  125. if Bypass == "death" then
  126. coroutine.wrap(function()
  127.         while true do
  128.                 if not playerss or not playerss:FindFirstChildOfClass("Humanoid") or playerss:FindFirstChildOfClass("Humanoid").Health  1 then
  129. position = "jump"
  130. elseif Root.Velocity.y < -1 then
  131. position = "fall"
  132. elseif Root.Velocity.Magnitude < 2 then
  133. position = "idle"
  134. elseif Root.Velocity.Magnitude < 20 then
  135. position = "walk"
  136. elseif Root.Velocity.Magnitude > 20 then
  137. position = "run"
  138. end
  139. end
  140. wait()
  141. end
  142. end)()
  143.  
  144. coroutine.wrap(function() -------Checks
  145. while true do
  146. if cry then
  147. if Root.Velocity.y > 1 then
  148. position = "jump"
  149. elseif Root.Velocity.y < -1 then
  150. position = "fall"
  151. elseif Root.Velocity.Magnitude < 2 then
  152. position = "idle2"
  153. elseif Root.Velocity.Magnitude < 20 then
  154. position = "walk"
  155. elseif Root.Velocity.Magnitude > 20 then
  156. position = "run"
  157. end
  158. end
  159. wait()
  160. end
  161. end)()
  162.  
  163. coroutine.wrap(function()
  164. while true do
  165. sine = sine + change
  166. if position == "idle" then
  167. change = 1
  168. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), -1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-10 + -7 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  169. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), 1 + -0.1 * math.sin(sine/12)) * CFrame.Angles(math.rad(-120 + 5 * math.sin(sine/12)), math.rad(-70 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  170. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), 1 + -0.1 * math.sin(sine/12)) * CFrame.Angles(math.rad(-120 + 5 * math.sin(sine/12)), math.rad(70 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  171. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 1.8 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-30 + -7 * math.sin(sine/12)), math.rad(10 + 0 * math.sin(sine/12)), math.rad(-4 + 0 * math.sin(sine/12))),0.1)
  172. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 1.8 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-30 + -7 * math.sin(sine/12)), math.rad(-10 + 0 * math.sin(sine/12)), math.rad(4 + 0 * math.sin(sine/12))),0.1)
  173. elseif position == "walk" then
  174. change = 1
  175. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), 2 + 0.1 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-10 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  176. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 40 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  177. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + -40 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  178. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 4 + 0.1 * math.sin(sine/12), 0.3 + 0.3 * math.sin(sine/12)) * CFrame.Angles(math.rad(-5 + -20 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  179. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 4 + 0.1 * math.sin(sine/12), 0.3 + -0.3 * math.sin(sine/12)) * CFrame.Angles(math.rad(-5 + 20 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  180. elseif position == "run" then
  181. change = 5
  182. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), 2 + 0.2 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-10 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  183. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5 + 0 * math.sin(sine/12), 2 + 0 * math.sin(sine/12), 0.5 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-85 + 5 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  184. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + 0 * math.sin(sine/12), 2 + 0 * math.sin(sine/12), 0.5 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-85 + 5 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  185. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 4 + 0.5 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-1 + -100 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  186. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 4 + -0.5 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-1 + 100 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  187. elseif position == "jump" then
  188. --clerp here
  189. elseif position == "fall" then
  190. --clerp here
  191. elseif position == "idle2" then
  192. change = 1.3
  193. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), 2 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 20 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  194. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-150 + 0 * math.sin(sine/12)), math.rad(-100 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  195. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-150 + 0 * math.sin(sine/12)), math.rad(100 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
  196. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 20 * math.sin(sine/12)), math.rad(-4 + 0 * math.sin(sine/12)), math.rad(-2 + 0 * math.sin(sine/12))),0.1)
  197. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 20 * math.sin(sine/12)), math.rad(4 + 0 * math.sin(sine/12)), math.rad(2 + 0 * math.sin(sine/12))),0.1)
  198. end
  199. swait()
  200. end
  201. end)()