- for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") then
- if v.Handle:FindFirstChildOfClass("Mesh") or v.Handle:FindFirstChildOfClass("SpecialMesh") then
- if v.Handle:FindFirstChildOfClass("SpecialMesh") then
- v.Handle:FindFirstChildOfClass("SpecialMesh"):Remove()
- end
- end
- end
- end