- getgenv().HC6AutoTime = true;
- local function release()
- if syn or KRNL_LOADED then
- keyrelease(0x45)
- else
- game:GetService("ReplicatedStorage").Remotes.server.shoot:FireServer({[1] = false,[2] = false})
- end
- end
- game:GetService("RunService").RenderStepped:Connect(function()
- if getgenv().HC6AutoTime == false then
- return
- end
- if getgenv().isrunning == true then
- return;
- end
- getgenv().isrunning = true;
- repeat wait() until game:GetService("Players").LocalPlayer.Character.Values.shooting.Value == true
- repeat wait() until game:GetService("Players").LocalPlayer.Character.Meter2.SurfaceGui.Circle[163].Visible == true
- release()
- getgenv().isrunning = false;
- end)
- print'trappy has an asian pp';