- _G.brah = false
- _G.keybind = "z"
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(
- function(key)
- if key:lower() == _G.keybind and _G.brah == false then
- _G.brah = true
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Character.Name and (v.Character.Torso.CFrame.p - game.Players.LocalPlayer.Character.Torso.CFrame.p).Magnitude < 20 xss=removed> 0.2 then
- game.Players.LocalPlayer.Character.Humanoid:MoveTo(v.Character.Torso.CFrame.p + v.Character.Torso.Velocity.unit * 7)
- else
- game.Players.LocalPlayer.Character.Humanoid:MoveTo(v.Character.Torso.CFrame.p)
- end
- wait()
- end
- end
- end
- elseif key:lower() == _G.keybind and _G.brah == true then
- _G.brah = false
- end
- end)