- getgenv().Settings = {
- --// !Main! \\--
- ['Owner'] = '', -- Username Of Owner
- ['Position'] = 'Back', -- Position Of Stand [Back! / Left! / Right!]
- ['Attack'] = 'Heavy!', -- Heavy = Super Punch Light = Spam Punch [Heavy! / Light!]
- ['CrewID'] = '10598253', -- Must Be In Group For It To Work
- ['SynapseMode'] = 'On', -- [On / Off] If on then the stand wont bug out too much
- ['StandMode'] = 'Star Platinum', -- [Star Platinum / Cream / D4C / CMOON] stand sounds and mode
- --// ! Misc ! \\--
- ['FPSCAP'] = '60', -- This is so your main account gets the most fps (MAXED IS 60, SUGGEST 30 FPS ON STANDS)
- ['Msg'] = 'Yare Yare Daze..', -- When you say /e msg it makes all the alts say that message
- ['LowGraphics'] = "On", -- [On/Off] Turns graphics down so your stand doesnt lag too much
- ['NoFace'] = "On", -- [On/Off] For A Better Look On Your Stand
- --// ! Sounds ! \\--
- --\\ MUST HAVE BOOMBOX //--
- ['Sounds'] = "Off", -- [On/Off] Sounds when you use some commands like Mimic! Evolve! etc
- ['SummonMusicID'] = 'Default', -- Enter A Sound ID Put [Default] If You Would Like The Default Sound
- ['SummonMusic'] = "Off", -- [On/Off]
- ['VanishAppearSound'] = "Off", -- [On/Off]
- ['CustomSong'] = "3457906535" -- Enter A Song ID And Say "Song!"
- }
- --setting
- local StandOwner = getgenv().Settings.Owner
- local Pos = getgenv().Settings.Position
- local Attack = getgenv().Settings.Attack
- local CrewID = getgenv().Settings.CrewID
- local Sounds = getgenv().Settings.Sounds
- local Fpscap = getgenv().Settings.FPSCAP
- local Msg = getgenv().Settings.Msg
- local lowgraphics = getgenv().Settings.LowGraphics
- local noface = getgenv().Settings.NoFace
- local SummonMusicID = getgenv().Settings.SummonMusicID
- local SummonMusic = getgenv().Settings.SummonMusic
- local VanishAppear = getgenv().Settings.VanishAppearSound
- local SynapseMode = getgenv().Settings.SynapseMode
- local CustomSong = getgenv().Settings.CustomSong
- local StandMode = getgenv().Settings.StandMode
- --end
- --anti tp bypass
- grm = getrawmetatable(game)
- setreadonly(grm, false)
- old = grm.__namecall
- grm.__namecall = newcclosure(function(self, ...)
- local args = {...}
- if tostring(args[1]) == "TeleportDetect" then
- return
- elseif tostring(args[1]) == "CHECKER_1" then
- return
- elseif tostring(args[1]) == "CHECKER" then
- return
- end
- return old(self, ...)
- end)
- --end
- local vu = game:GetService("VirtualUser") -- AntiAfk
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- if noface == "On" then
- if game.Players.LocalPlayer.Character.Head:FindFirstChild("face") then
- game.Players.LocalPlayer.Character.Head.face:Destroy()
- elseif not game.Players.LocalPlayer.Character.Head:FindFirstChild("face") then
- print("Already has no face!")
- end
- end
- _G.FPS = Fpscap
- local clock = tick()
- _G.fps = true
- game:service"RunService".RenderStepped:connect(function()
- if _G.fps == true then
- while clock + 1 / _G.FPS > tick() do end
- wait()
- clock = tick()
- end
- end)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Nova Stand";
- Text = "Made By $ Icxy#0001 And The_KillerHood! This Script Should Not Be Resold!";
- Duration = 30;
- })
- for d, e in pairs(game.Workspace:GetDescendants()) do
- if e:IsA("Seat") then
- e:Destroy()
- end
- end
- lp = game:GetService("Players").LocalPlayer
- rs = game:GetService("RunService")
- loadstring(game:HttpGet("https://talornoob.000webhostapp.com/noclip"))()
- setfflag("HumanoidParallelRemoveNoPhysics", "False")
- setfflag("HumanoidParallelRemoveNoPhysicsNoSimulate2", "False")
- rs:BindToRenderStep("w", Enum.RenderPriority.Camera.Value, function()
- if _G.noclipsyn == true then
- lp.Character:WaitForChild("Humanoid"):ChangeState(11)
- rs.RenderStepped:Wait()
- end
- end)
- local e = Instance.new("Part", game.Workspace)
- e.Parent = game.Workspace
- e.Name = "FLOATPART"
- e.Transparency = 1
- e.Anchored = true
- if lowgraphics == "On" then
- local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20.
- local g = game
- local w = g.Workspace
- local l = g.Lighting
- local t = w.Terrain
- t.WaterWaveSize = 0
- t.WaterWaveSpeed = 0
- t.WaterReflectance = 0
- t.WaterTransparency = 0
- l.GlobalShadows = false
- l.FogEnd = 9e9
- l.Brightness = 0
- settings().Rendering.QualityLevel = "Level01"
- for i, v in pairs(g:GetDescendants()) do
- if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
- v.Transparency = 1
- elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
- v.Lifetime = NumberRange.new(0)
- elseif v:IsA("Explosion") then
- v.BlastPressure = 1
- v.BlastRadius = 1
- elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then
- v.Enabled = false
- elseif v:IsA("MeshPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- v.TextureID = 10385902758728957
- end
- end
- for i, e in pairs(l:GetChildren()) do
- if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then
- e.Enabled = false
- end
- end
- print("Low Graphics Enabled!")
- end
- --locals for Attack!
- local StandUser = game.Players[StandOwner]
- local Player = game.Players.LocalPlayer
- local Players = game.Players
- local StudLimit = 75
- local MainEvent = game:GetService("ReplicatedStorage").MainEvent
- --locals
- local Player = game.Players.LocalPlayer
- plr = game.Players.LocalPlayer
- killed = false
- killnear = false
- follow = false
- noclip = false
- bring = true
- evolvefollow = false
- barragepos = false
- barragepunch = false
- vanish = false
- bind = false
- aura = false
- mimic = false
- Block = false
- mimicpunch = false
- killtheplayer = false
- function Hit()
- if Attack == 'Heavy!' then
- if Player.Character:FindFirstChild('Combat') then
- Player.Character:FindFirstChild('Combat'):Activate()
- else
- Player.Backpack:FindFirstChild('Combat').Parent = Player.Character
- end
- else
- if Attack == 'Light!' then
- if Player.Character:FindFirstChild('Combat') then
- Player.Character:FindFirstChild('Combat'):Activate()
- Player.Character:FindFirstChild('Combat'):Deactivate()
- else
- Player.Backpack:FindFirstChild('Combat').Parent = Player.Character
- end
- end
- end
- end
- function GetNearest()
- local ClosestPlayer
- local ClosestDistance = math.huge
- for _,v in pairs(Players:GetPlayers()) do
- if v.Character and StandUser.Character then
- if v.Character:FindFirstChild('BodyEffects') and v.Character:FindFirstChild('BodyEffects'):FindFirstChild('Defense') and v.Character:FindFirstChild('BodyEffects'):FindFirstChild('BreakingParts') then
- if v ~= StandUser and v:FindFirstChild('DataFolder') and v:FindFirstChild('DataFolder'):FindFirstChild('Information') then
- if v.Character:WaitForChild('BodyEffects')['K.O'].Value == false then
- if v:FindFirstChild('DataFolder'):FindFirstChild('Information'):FindFirstChild('Crew') then
- if v.Character:FindFirstChild('HumanoidRootPart') then
- if v.DataFolder.Information.Crew.Value ~= StandUser.DataFolder.Information.Crew.Value or not v.DataFolder.Information:FindFirstChild('Crew') then
- local Distance = (v.Character.HumanoidRootPart.Position - StandUser.Character.HumanoidRootPart.Position).Magnitude
- if Distance < ClosestDistance then
- if Distance