- -- MADE BY ouw#7809
- getgenv().farm = false
- local TweenService = game:GetService("TweenService")
- local noclipE = false
- local antifall = false
- local function noclip()
- for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("BasePart") and v.CanCollide == true then
- v.CanCollide = false
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0)
- end
- end
- end
- local function moveto(obj, speed)
- local info = TweenInfo.new(((game.Players.LocalPlayer.Character.HumanoidRootPart.Position - obj.Position).Magnitude)/ speed,Enum.EasingStyle.Linear)
- local tween = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, info, {CFrame = obj})
- if not game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then
- antifall = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.HumanoidRootPart)
- antifall.Velocity = Vector3.new(0,0,0)
- noclipE = game:GetService("RunService").Stepped:Connect(noclip)
- tween:Play()
- end
- tween.Completed:Connect(function()
- antifall:Destroy()
- noclipE:Disconnect()
- end)
- end
- while farm do task.wait()
- moveto(game:GetService("Workspace").Chests["Normal_Chest"].Hitbox.CFrame, 170)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game)
- end