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R6 Fe Russian Kick Dance script pastebin roblox
By R6 Fe Russian Kick Dance on 2024-09-22 08:00 am | Syntax: LUA | Views: 11



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  1. HumanDied = false
  2. local CountSCIFIMOVIELOL = 1
  3. function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
  4.  local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
  5.  AlignPos.ApplyAtCenterOfMass = true;
  6.  AlignPos.MaxForce = 5772000--67752;
  7.  AlignPos.MaxVelocity = math.huge/9e110;
  8.  AlignPos.ReactionForceEnabled = false;
  9.  AlignPos.Responsiveness = 200;
  10.  AlignPos.RigidityEnabled = false;
  11.  local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
  12.  AlignOri.MaxAngularVelocity = math.huge/9e110;
  13.  AlignOri.MaxTorque = 5772000
  14.  AlignOri.PrimaryAxisOnly = false;
  15.  AlignOri.ReactionTorqueEnabled = false;
  16.  AlignOri.Responsiveness = 200;
  17.  AlignOri.RigidityEnabled = false;
  18.  local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
  19.  local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
  20.  AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
  21.  AttachmentA.Position = Position or Vector3.new(0,0,0)
  22.  AlignPos.Attachment1 = AttachmentA;
  23.  AlignPos.Attachment0 = AttachmentB;
  24.  AlignOri.Attachment1 = AttachmentA;
  25.  AlignOri.Attachment0 = AttachmentB;
  26.  CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
  27.  return {AlignPos,AlignOri,AttachmentA,AttachmentB}
  28. end
  29.  
  30. if _G.netted ~= true then
  31.  _G.netted = true
  32.  coroutine.wrap(function()
  33.   settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  34.   settings().Physics.AllowSleep = false
  35.   game:GetService("RunService").RenderStepped:Connect(function()
  36.    game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
  37.    sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
  38.   end)
  39.  end)()
  40. end
  41.  
  42. game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
  43. local hatnameclone = {}
  44. for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
  45.  if v:IsA("Accessory") then
  46.   if hatnameclone[v.Name] then
  47.    if hatnameclone[v.Name] == "s" then
  48.     hatnameclone[v.Name] = {}
  49.    end
  50.    table.insert(hatnameclone[v.Name],v)
  51.   else
  52.    hatnameclone[v.Name] = "s"
  53.   end
  54.  end
  55. end
  56. for _,v in pairs(hatnameclone) do
  57.  if type(v) == "table" then
  58.   local num = 1
  59.   for _,w in pairs(v) do
  60.    w.Name = w.Name..num
  61.    num = num + 1
  62.   end
  63.  end
  64. end
  65. hatnameclone = nil
  66.  
  67. local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
  68.  
  69. local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
  70. fldr.Name = "DMYF"
  71. local CloneChar = DeadChar:Clone()
  72. local ANIMATIONHERE
  73. if CloneChar:FindFirstChild("Animate") then
  74.  ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
  75.  CloneChar:FindFirstChild("Animate"):Destroy()
  76. end
  77. if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
  78. if CloneChar.Torso:FindFirstChild("Neck") then
  79.  local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
  80.  Clonessss.Part0 = nil
  81.  Clonessss.Part1 = DeadChar.Head
  82.  Clonessss.Parent = DeadChar.Torso
  83. end
  84. CloneChar.Parent = fldr
  85. CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
  86. CloneChar.Humanoid.BreakJointsOnDeath = false
  87. CloneChar.Name = "non"
  88. CloneChar.Humanoid.DisplayDistanceType = "None"
  89.  
  90. for _,v in next, DeadChar:GetChildren() do
  91.  if v:IsA("Accessory") then
  92.   local topacc = false
  93.   if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  94.   v.Handle.Massless = true
  95.   v.Handle.CanCollide = false
  96.   if v.Handle:FindFirstChildOfClass("Attachment") then
  97.    local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
  98.    if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
  99.     topacc = ath__.Name
  100.    end
  101.   end
  102.         local bv = Instance.new("BodyVelocity",v.Handle)
  103.   bv.Velocity = Vector3.new(0,0,0)
  104.   coroutine.wrap(function()
  105.    if topacc then
  106.     local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
  107.     local normaltop = allthings[1].Attachment1
  108.     local alipos = allthings[1]
  109.     local alirot = allthings[2]
  110.     local p0 = v.Handle
  111.     local p1 = DeadChar.Head
  112.     alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
  113.     alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
  114.     while true do
  115.      game:GetService("RunService").RenderStepped:wait()
  116.      if HumanDied then break end
  117.      coroutine.wrap(function()
  118.       if alipos.Attachment1 == normaltop then
  119.        p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
  120.       else
  121.        v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
  122.       end
  123.      end)()
  124.     end
  125.    else
  126.     SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
  127.    end
  128.   end)()
  129.     end
  130. end
  131.  
  132. local a = DeadChar.Torso
  133. local b = DeadChar.HumanoidRootPart
  134. local c = DeadChar.Humanoid
  135. a.Parent = game:FindFirstChildOfClass("Workspace")
  136. c.Parent = game:FindFirstChildOfClass("Workspace")
  137. local told = a:Clone()
  138. local told1 = c:Clone()
  139. b["RootJoint"].Part0 = told
  140. b["RootJoint"].Part1 = DeadChar.Head
  141. a.Name = "torso"
  142. a.Neck:Destroy()
  143. c.Name = "Mizt Hub Best"
  144. told.Parent = DeadChar
  145. told1.Parent = DeadChar
  146. DeadChar.PrimaryPart = told
  147. told1.Health = 0
  148. b:Destroy()
  149. a.Parent = DeadChar
  150. c.Parent = DeadChar
  151. told:Destroy()
  152. told1:Destroy()
  153. a.Name = "Torso"
  154.  
  155. if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
  156. if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
  157.  
  158. local Collider
  159. function UnCollide()
  160.     if HumanDied then Collider:Disconnect(); return end
  161.     --[[for _,Parts in next, CloneChar:GetChildren() do
  162.         if Parts:IsA("BasePart") then
  163.             Parts.CanCollide = false
  164.         end
  165.     end]]
  166.     for _,Parts in next, DeadChar:GetChildren() do
  167.         if Parts:IsA("BasePart") then
  168.         Parts.CanCollide = false
  169.         end
  170.     end
  171. end
  172. Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
  173.  
  174. local resetBindable = Instance.new("BindableEvent")
  175. resetBindable.Event:connect(function()
  176.     game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  177.  resetBindable:Destroy()
  178.  HumanDied = true
  179.     pcall(function()
  180.   game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  181.   DeadChar.Head:Destroy()
  182.   DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  183.   game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  184.   if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  185.  end)
  186. end)
  187. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
  188.  
  189. coroutine.wrap(function()
  190.     while true do
  191.         game:GetService("RunService").RenderStepped:wait()
  192.         if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
  193.             HumanDied = true
  194.             pcall(function()
  195.     game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  196.     DeadChar.Head:Destroy()
  197.     DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  198.     game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  199.     if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  200.    end)
  201.             if resetBindable then
  202.                 game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  203.                 resetBindable:Destroy()
  204.             end
  205.             break
  206.         end  
  207.     end
  208. end)()
  209.  
  210.  
  211. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
  212. SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
  213. SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
  214. SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
  215. SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
  216. SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
  217.  
  218. for _,v in pairs(DeadChar:GetChildren()) do
  219.  if v:IsA("BasePart") and v.Name ~= "Head" then
  220.   --[[local bv = Instance.new("BodyVelocity",v)
  221.   bv.Velocity = Vector3.new(0,0,0)
  222.   coroutine.wrap(function()
  223.    while true do
  224.     game:GetService("RunService").RenderStepped:wait()
  225.     if HumanDied then break end
  226.     v.CFrame = CloneChar[v.Name].CFrame
  227.    end
  228.   end)()]]
  229.  elseif v:IsA("BasePart") and v.Name == "Head" then
  230.   local bv = Instance.new("BodyVelocity",v)
  231.   bv.Velocity = Vector3.new(0,0,0)
  232.   coroutine.wrap(function()
  233.    while true do
  234.     game:GetService("RunService").RenderStepped:wait()
  235.     if HumanDied then break end
  236.     v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
  237.    end
  238.   end)()
  239.  end
  240. end
  241.  
  242. for _,BodyParts in next, CloneChar:GetDescendants() do
  243. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
  244. BodyParts.Transparency = 1 end end
  245. game:GetService("RunService").RenderStepped:wait()
  246. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  247. game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
  248.  
  249. for _,v in next, DeadChar:GetChildren() do
  250.  if v:IsA("Accessory") then
  251.   if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  252.  end
  253. end
  254.  
  255. if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end
  256.  
  257. Player = game:GetService("Players").LocalPlayer
  258. Character = Player.Character
  259. PlayerGui = Player.PlayerGui
  260. Backpack = Player.Backpack
  261. Torso = Character.Torso
  262. Head = Character.Head
  263. Humanoid = Character.Humanoid
  264. RootPart = Character.HumanoidRootPart
  265. RootJoint = RootPart.RootJoint
  266. LeftArm = Character["Left Arm"]
  267. LeftLeg = Character["Left Leg"]
  268. RightArm = Character["Right Arm"]
  269. RightLeg = Character["Right Leg"]
  270. LS = Torso["Left Shoulder"]
  271. LH = Torso["Left Hip"]
  272. RS = Torso["Right Shoulder"]
  273. RH = Torso["Right Hip"]
  274. ------Gonzales---------
  275. CV="Maroon"
  276.  Player = game.Players.LocalPlayer
  277.  char = Player.Character
  278.  local txt = Instance.new("BillboardGui", Character)
  279.  txt.Adornee = Character .Head
  280.  txt.Name = "_status"
  281.  txt.Size = UDim2.new(2, 0, 1.2, 0)
  282.  txt.StudsOffset = Vector3.new(-9, 8, 0)
  283.  local text = Instance.new("TextLabel", txt)
  284.  text.Size = UDim2.new(10, 0, 7, 0)
  285.  text.FontSize = "Size24"
  286.  text.TextScaled = true
  287.  text.TextTransparency = 0
  288.  text.BackgroundTransparency = 1
  289.  text.TextTransparency = 0
  290.  text.TextStrokeTransparency = 0
  291.  text.Font = "Bodoni"
  292.  text.TextStrokeColor3 = Color3.new(255,255,255)
  293.  
  294.  v=Instance.new("Part")
  295.  v.Name = "ColorBrick"
  296.  v.Parent=Player.Character
  297.  v.FormFactor="Symmetric"
  298.  v.Anchored=true
  299.  v.CanCollide=false
  300.  v.BottomSurface="Smooth"
  301.  v.TopSurface="Smooth"
  302.  v.Size=Vector3.new(10,5,3)
  303.  v.Transparency=1
  304.  v.CFrame=Character.Torso.CFrame
  305.  v.BrickColor=BrickColor.new(CV)
  306.  v.Transparency=1
  307.  text.TextColor3 = Color3.new(255,0,0)
  308.  v.Shape="Block"
  309.  text.Text = ""
  310. --------------------
  311. Face = Head.face
  312. shirt = Instance.new("Shirt", char)
  313. shirt.Name = "Shirt"
  314. pants = Instance.new("Pants", char)
  315. pants.Name = "Pants"
  316. char.Shirt.ShirtTemplate = "rbxassetid://61921144"
  317. char.Pants.PantsTemplate = "rbxassetid://61921182"
  318. ------Face----------
  319. Character.Head.face.Texture = "rbxassetid://840490876"
  320. ------Remover-------
  321. local ss = Instance.new("Sound",char)
  322. ss.Volume = 3
  323. ss.Looped = true
  324. ss.Pitch = 1
  325. ss.SoundId = "rbxassetid://0"
  326. ss:Play()
  327. local p = game.Players.LocalPlayer
  328. local char = p.Character
  329. local mouse = p:GetMouse()
  330. local larm = char["Left Arm"]
  331. local rarm = char["Right Arm"]
  332. local lleg = char["Left Leg"]
  333. local rleg = char["Right Leg"]
  334. local hed = char.Head
  335. local torso = char.Torso
  336. local hum = char.Humanoid
  337. local cam = game.Workspace.CurrentCamera
  338. local root = char.HumanoidRootPart
  339. local rj = root.RootJoint
  340. local deb = false
  341. local shot = 0
  342. local animpose = "Idle"
  343. local lastanimpose = "Idle"
  344. local stanceToggle = "Normal"
  345. local l = game:GetService("Lighting")
  346. local rs = game:GetService("RunService").RenderStepped
  347. local hb = game:GetService("RunService").Heartbeat
  348. local Stepped = game:GetService("RunService").Stepped
  349. local Touche = {char.Name, }
  350. ----
  351.  
  352.  
  353. Neck = Torso.Neck
  354. it = Instance.new
  355. vt = Vector3.new
  356. cf = CFrame.new
  357. rad = math.rad
  358. euler = CFrame.fromEulerAnglesXYZ
  359. angles = CFrame.Angles
  360. Mouse = Player:GetMouse()
  361. coroutine.resume(coroutine.create(function()
  362. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  363.  Text = "Fixed by PixelFir3 / Cortana#8155";
  364.  Color = Color7.new(0, 1, 1);
  365.  Font = Enum.Font.Code;
  366.  FontSize = Enum.FontSize.Size24;
  367. })
  368. end))
  369. ArtificialHB = Instance.new("BindableEvent", script)
  370. ArtificialHB.Name = "ArtificialHB"
  371. script:WaitForChild("ArtificialHB")
  372. frame = 0.016666666666667
  373. tf = 0
  374. allowframeloss = false
  375. tossremainder = false
  376. lastframe = tick()
  377. script.ArtificialHB:Fire()
  378. game:GetService("RunService").Heartbeat:connect(function(s, p)
  379.  
  380.  tf = tf + s
  381.  if frame <= tf then
  382.   if allowframeloss then
  383.    script.ArtificialHB:Fire()
  384.    lastframe = tick()
  385.   else
  386.    for i = 1, math.floor(tf / frame) do
  387.     script.ArtificialHB:Fire()
  388.    end
  389.    lastframe = tick()
  390.   end
  391.   if tossremainder then
  392.    tf = 0
  393.   else
  394.    tf = tf - frame * math.floor(tf / frame)
  395.   end
  396.  end
  397. end
  398. )
  399. local animationspeed = 2
  400. hbwait = function(number)
  401.  
  402.  if number == 0 or number == nil then
  403.   ArtificialHB.Event:wait()
  404.  else
  405.   for i = 0, number do
  406.    ArtificialHB.Event:wait()
  407.   end
  408.  end
  409. end
  410.  
  411. local Stats = Instance.new("Folder", Character)
  412. Stats.Name = "Stats"
  413. local Defense = Instance.new("NumberValue", Stats)
  414. Defense.Name = "Defense"
  415. Defense.Value = 0.1
  416. local Movement = Instance.new("NumberValue", Stats)
  417. Movement.Name = "Movement"
  418. Movement.Value = 0.35
  419. local Damage = Instance.new("NumberValue", Stats)
  420. Damage.Name = "Damage"
  421. Damage.Value = 0
  422. local Mana = Instance.new("NumberValue", Stats)
  423. Mana.Name = "Mana"
  424. Mana.Value = 0
  425. local Rooted = Instance.new("BoolValue", Stats)
  426. Rooted.Name = "Rooted"
  427. Rooted.Value = false
  428. local BlockValue = Instance.new("BoolValue", Stats)
  429. BlockValue.Name = "BlockValue"
  430. BlockValue.Value = false
  431. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  432. StaggerHitAnim.Name = "StaggerHitAnim"
  433. StaggerHitAnim.Value = false
  434. local StaggerAnim = Instance.new("BoolValue", Stats)
  435. StaggerAnim.Name = "StaggerAnim"
  436. StaggerAnim.Value = false
  437. local StunAnim = Instance.new("BoolValue", Stats)
  438. StunAnim.Name = "StunAnim"
  439. StunAnim.Value = false
  440. local StunValue = Instance.new("NumberValue", Stats)
  441. StunValue.Name = "StunValue"
  442. StunValue.Value = 0
  443. local CanCrit = Instance.new("BoolValue", Stats)
  444. CanCrit.Name = "CanCrit"
  445. CanCrit.Value = false
  446. local CritChance = Instance.new("NumberValue", Stats)
  447. CritChance.Name = "CritChance"
  448. CritChance.Value = 20
  449. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  450. CanPenetrateArmor.Name = "CanPenetrateArmor"
  451. CanPenetrateArmor.Value = false
  452. local AntiTeamKill = Instance.new("BoolValue", Stats)
  453. AntiTeamKill.Name = "AntiTeamKill"
  454. AntiTeamKill.Value = false
  455. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  456. RootCF = angles(rad(-90), 0, rad(180))
  457. local idle = 0
  458. local Anim = "Idle"
  459. local animtype = math.floor(math.random(1, 3))
  460. local attacktype = 1
  461. local attack = false
  462. local equipped = false
  463. local LastPoint = nil
  464. local staggerhitanim = false
  465. local staggeranim = false
  466. local stunanim = false
  467. local CritChanceNumber = 0
  468. local idlen = 0
  469. local donum = 0
  470. local sine = 0
  471. local change = 2 / animationspeed
  472. local walkinganim = false
  473. local handidle = false
  474. local walk = 0
  475. local stundelay = 0
  476. local manadelay = 0
  477. local robloxidleanimation = Instance.new("Animation", Torso)
  478. robloxidleanimation.Name = "robloxidleanimation"
  479. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  480. local Animator = Humanoid:FindFirstChild("Animator")
  481. local Animate = Character:FindFirstChild("Animate")
  482. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  483. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  484. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  485. local HitBlockSounds = {199148933, 199148947}
  486. local cooldown1 = 0
  487. local cooldown2 = 0
  488. local cooldown3 = 0
  489. local cooldown4 = 0
  490. local scrn = Instance.new("ScreenGui", PlayerGui)
  491. local ud = UDim2.new
  492. local c3 = Color3.new
  493. local skillcolorscheme = c3(1, 1, 1)
  494. subtractmana = function(k)
  495.  
  496.  if k <= Mana.Value then
  497.   Mana.Value = Mana.Value - k
  498.  end
  499. end
  500.  
  501. local co1 = 0
  502. local co2 = 0
  503. local co3 = 0
  504. local co4 = 0
  505. local maxmana = 0
  506. local maxstun = 1
  507. local recovermana = 0
  508. local losestun = 0
  509. local stunwait = 0
  510. local manawait = 0
  511. local skill1mana = 0
  512. local skill2mana = 0
  513. local skill3mana = 0
  514. local skill4mana = 0
  515. local menuupdatespeed = 0
  516. local constantupdate = false
  517. local showstats = false
  518. local allowstunbar = false
  519. local CustomColor = Torso.BrickColor
  520. local Colorpart1 = CustomColor.r
  521. local Colorpart2 = CustomColor.g
  522. local Colorpart3 = CustomColor.b
  523. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  524. makeframe = function(par, trans, pos, size, color, name)
  525.  
  526.  local frame = Instance.new("Frame")
  527.  frame.Parent = par
  528.  frame.BackgroundTransparency = trans
  529.  frame.BorderSizePixel = 2
  530.  frame.Position = pos
  531.  frame.Size = size
  532.  frame.BackgroundColor3 = color
  533.  frame.Name = name
  534.  return frame
  535. end
  536.  
  537. makelabel = function(par, text, trans, stroketrans, name)
  538.  
  539.  local label = Instance.new("TextLabel")
  540.  label.Parent = par
  541.  label.BackgroundTransparency = 1
  542.  label.Size = ud(1, 0, 1, 0)
  543.  label.Position = ud(0, 0, 0, 0)
  544.  label.TextColor3 = c3(255, 255, 255)
  545.  label.TextStrokeTransparency = stroketrans
  546.  label.TextTransparency = trans
  547.  label.FontSize = Enum.FontSize.Size32
  548.  label.Font = Enum.Font.Legacy
  549.  label.BorderSizePixel = 0
  550.  label.TextScaled = true
  551.  label.Text = text
  552.  label.Name = name
  553.  return label
  554. end
  555.  
  556. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  557. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  558. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  559. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  560. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  561. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  562. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  563. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  564. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  565. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  566. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  567. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  568. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  569. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  570. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  571. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  572. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  573. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  574. if allowstunbar == true then
  575.  stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  576.  stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  577.  stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  578. end
  579. if showstats == true then
  580.  defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  581.  damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  582.  movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  583.  defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  584.  damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  585.  movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  586. end
  587. NoOutline = function(Part)
  588.  
  589.  Part.TopSurface = 10
  590. end
  591.  
  592. local weldBetween = function(a, b)
  593.  
  594.  local weldd = Instance.new("ManualWeld")
  595.  weldd.Part0 = a
  596.  weldd.Part1 = b
  597.  weldd.C0 = CFrame.new()
  598.  weldd.C1 = b.CFrame:inverse() * a.CFrame
  599.  weldd.Parent = a
  600.  return weldd
  601. end
  602.  
  603. nooutline = function(part)
  604.  
  605.  part.TopSurface = 10
  606. end
  607.  
  608. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  609.  
  610.  local fp = it("Part")
  611.  fp.formFactor = formfactor
  612.  fp.Parent = parent
  613.  fp.Reflectance = reflectance
  614.  fp.Transparency = transparency
  615.  fp.CanCollide = false
  616.  fp.Locked = true
  617.  fp.BrickColor = BrickColor.new(tostring(brickcolor))
  618.  fp.Name = name
  619.  fp.Size = size
  620.  fp.Position = Character.Torso.Position
  621.  nooutline(fp)
  622.  fp.Material = material
  623.  fp:BreakJoints()
  624.  return fp
  625. end
  626.  
  627. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  628.  
  629.  local mesh = it(Mesh)
  630.  mesh.Parent = part
  631.  if Mesh == "SpecialMesh" then
  632.   mesh.MeshType = meshtype
  633.   mesh.MeshId = meshid
  634.  end
  635.  mesh.Offset = offset
  636.  mesh.Scale = scale
  637.  return mesh
  638. end
  639.  
  640. weld = function(parent, part0, part1, c0, c1)
  641.  
  642.  local weld = it("Motor")
  643.  weld.Parent = parent
  644.  weld.Part0 = part0
  645.  weld.Part1 = part1
  646.  weld.C0 = c0
  647.  weld.C1 = c1
  648.  return weld
  649. end
  650.  
  651. local WeaponName = "Russian Kick"
  652. local ClassName = "Russian Kick"
  653. local PlayerSize = 1
  654. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  655. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  656. if PlayerSize ~= 1 then
  657.  RootPart.Size = RootPart.Size * PlayerSize
  658.  Torso.Size = Torso.Size * PlayerSize
  659.  Head.Size = Head.Size * PlayerSize
  660.  RightArm.Size = RightArm.Size * PlayerSize
  661.  LeftArm.Size = LeftArm.Size * PlayerSize
  662.  RightLeg.Size = RightLeg.Size * PlayerSize
  663.  LeftLeg.Size = LeftLeg.Size * PlayerSize
  664.  RootJoint.Parent = RootPart
  665.  Neck.Parent = Torso
  666.  LS.Parent = Torso
  667.  RS.Parent = Torso
  668.  LH.Parent = Torso
  669.  RH.Parent = Torso
  670.  RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  671.  Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  672.  Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  673.  RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  674.  LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  675.  RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  676.  LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  677.  RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  678.  LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  679.  RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  680.  LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  681.  for _,v in pairs(Character:GetChildren()) do
  682.   if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  683.    v.Parent = nil
  684.    v.Parent = Character
  685.    v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  686.    for _,b in pairs(v.Handle:GetChildren()) do
  687.     if b.ClassName == "Weld" or b.ClassName == "Motor" then
  688.      local p1 = b.Part1
  689.      b.Part1 = nil
  690.      local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  691.      local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  692.      b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  693.      b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  694.      b.Part1 = p1
  695.     end
  696.    end
  697.   end
  698.  end
  699. end
  700.  m = Instance.new("Model", Character)
  701.  m.Name = WeaponName
  702.  Effects = Instance.new("Folder", m)
  703.  Effects.Name = "Effects"
  704.  Humanoid.Died:connect(function()
  705.  
  706.  attack = true
  707.  for _,v in pairs(Character:GetChildren()) do
  708.   if v.ClassName == "Model" then
  709.    v:Destroy()
  710.   end
  711.  end
  712. end
  713. )
  714.  for i,v in pairs(Character:GetChildren()) do
  715.   if v.ClassName == "Model" then
  716.    for _,c in pairs(v:GetChildren()) do
  717.     if c.ClassName == "Part" then
  718.      c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  719.     end
  720.    end
  721.   end
  722.  end
  723.  print(ClassName .. " loaded.")
  724.  clerp = function(a, b, t)
  725. return a:lerp(b, t)
  726. end
  727.  
  728.  positiveangle = function(number)
  729.  
  730.  if number > 0 then
  731.   number = 0
  732.  end
  733.  return number
  734. end
  735.  
  736.  negativeangle = function(number)
  737.  
  738.  if number < 0 xss=removed xss=removed xss=removed xss=removed xss=removed sou.SoundId = "http://roblox.com/asset/?id=" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed BlockDebounce.Name = "BlockDebounce" xss=removed xss=removed xss=removed xss=removed BlockDebounce2.Name = "BlockDebounce2" xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed xss=removed> 3 and ranged ~= true then
  739.            so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  740.           end
  741.          end
  742.          if D > 3 and D < 20 xss=removed xss=removed>= 20 then
  743.            if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  744.             DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  745.             so("296102734", hit, 1, 1)
  746.            else
  747.             DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  748.            end
  749.           else
  750.            if D <= 3 then
  751.             if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  752.              DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  753.              so("296102734", hit, 1, 1)
  754.             else
  755.              DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  756.             end
  757.            end
  758.           end
  759.          end
  760.          do
  761.           if Type == "Normal" then
  762.            local vp = Instance.new("BodyVelocity")
  763.            vp.P = 500
  764.            vp.maxForce = vt(math.huge, 0, math.huge)
  765.            if KnockbackType == 1 then
  766.             vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  767.            else
  768.             if KnockbackType == 2 then
  769.              vp.Velocity = Property.CFrame.lookVector * knockback
  770.             end
  771.            end
  772.            if knockback > 0 then
  773.             vp.Parent = hit.Parent.Torso
  774.            end
  775.            game:GetService("Debris"):AddItem(vp, 0.5)
  776.           end
  777.           local DebounceHit = Instance.new("BoolValue", hit.Parent)
  778.           DebounceHit.Name = "DebounceHit"
  779.           DebounceHit.Value = true
  780.           game:GetService("Debris"):AddItem(DebounceHit, Delay)
  781.          end
  782.         end
  783.        end
  784.       end
  785.      end
  786.     end
  787.    end
  788.   end
  789.  end
  790. end
  791.  
  792.  MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  793.  
  794.  for _,c in pairs(workspace:GetChildren()) do
  795.   local hum = (c:FindFirstChild("Humanoid"))
  796.   local head = nil
  797.   if hum ~= nil then
  798.    head = c:FindFirstChild("Torso")
  799.    if head ~= nil then
  800.     local targ = head.Position - Part.Position
  801.     local mag = targ.magnitude
  802.     if mag <= magni and c.Name ~= Player.Name then
  803.      Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  804.     end
  805.    end
  806.    do
  807.     for _,d in pairs(c:GetChildren()) do
  808.      if d.ClassName == "Model" and ranged ~= true then
  809.       head = d:FindFirstChild("Hitbox")
  810.       if head ~= nil then
  811.        local targ = head.Position - Part.Position
  812.        local mag = targ.magnitude
  813.        if mag <= magni and c.Name ~= Player.Name then
  814.         local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  815.         hitrefpart.Anchored = true
  816.         hitrefpart.CFrame = cf(head.Position)
  817.         so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  818.         StaggerHitAnim.Value = true
  819.        end
  820.       end
  821.      end
  822.     end
  823.     do
  824.      -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  825.  
  826.      -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  827.  
  828.      -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  829.  
  830.     end
  831.    end
  832.   end
  833.  end
  834. end
  835.  
  836.  MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  837.  
  838.  if Player.Neutral == true then
  839.   if Type == "Buff" then
  840.    IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  841.   else
  842.    if Type == "Debuff" then
  843.     DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  844.    end
  845.   end
  846.  end
  847.  for _,c in pairs(workspace:GetChildren()) do
  848.   local hum = (c:FindFirstChild("Humanoid"))
  849.   local head = nil
  850.   if hum ~= nil then
  851.    head = c:FindFirstChild("Torso")
  852.    if head ~= nil then
  853.     local targ = head.Position - Part.Position
  854.     local mag = targ.magnitude
  855.     -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  856.  
  857.     if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  858.      if Type == "Buff" then
  859.       IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  860.      else
  861.       if Type == "Debuff" then
  862.        DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  863.       end
  864.      end
  865.     end
  866.    end
  867.   end
  868.   if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  869.    if Type == "Buff" then
  870.     IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  871.    else
  872.     if Type == "Debuff" then
  873.      DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  874.     end
  875.    end
  876.   end
  877.  end
  878. end
  879.  
  880.  Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  881.  
  882.  local magz = p0 - p1.magnitude
  883.  local curpos = p0
  884.  local trz = {-ofs, ofs}
  885.  for i = 1, tym do
  886.   local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  887.   do
  888.    li.Anchored = true
  889.    local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  890.    local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  891.    if tym == i then
  892.     local magz2 = curpos - p1.magnitude
  893.     li.Size = vt(th, th, magz2)
  894.     li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  895.    else
  896.     do
  897.      do
  898.       li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  899.       curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  900.       game.Debris:AddItem(li, last)
  901.       coroutine.resume(coroutine.create(function()
  902.  
  903.   while li.Transparency ~= 1 do
  904.    for i = 0, 1, last do
  905.     hbwait()
  906.     li.Transparency = li.Transparency + 0.1 / last
  907.    end
  908.   end
  909.  end
  910. ))
  911.      end
  912.      -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  913.  
  914.      -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  915.  
  916.      -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  917.  
  918.     end
  919.    end
  920.   end
  921.  end
  922. end
  923.  
  924.  MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  925.  
  926.  local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  927.  prt.Anchored = true
  928.  prt.CFrame = cframe
  929.  local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  930.  game:GetService("Debris"):AddItem(prt, 10)
  931.  coroutine.resume(coroutine.create(function(Part, Mesh)
  932.  
  933.   for i = 0, 1, delay do
  934.    hbwait()
  935.    Part.CFrame = Part.CFrame
  936.    Part.Transparency = i
  937.    Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  938.   end
  939.   Part.Parent = nil
  940.  end
  941. ), prt, msh)
  942. end
  943.  
  944.  MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  945.  
  946.  local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  947.  prt.Anchored = true
  948.  prt.CFrame = cframe
  949.  local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  950.  game:GetService("Debris"):AddItem(prt, 10)
  951.  coroutine.resume(coroutine.create(function(Part, Mesh)
  952.  
  953.   for i = 0, 1, delay do
  954.    hbwait()
  955.    Part.CFrame = Part.CFrame
  956.    Part.Transparency = i
  957.    Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  958.   end
  959.   Part.Parent = nil
  960.  end
  961. ), prt, msh)
  962. end
  963.  
  964.  MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  965.  
  966.  local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  967.  prt.Anchored = true
  968.  prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  969.  local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  970.  game:GetService("Debris"):AddItem(prt, 10)
  971.  coroutine.resume(coroutine.create(function(Part, Mesh)
  972.  
  973.   for i = 0, 1, delay do
  974.    hbwait()
  975.    if rotate == true then
  976.     Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  977.    end
  978.    Part.Transparency = i
  979.    Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  980.   end
  981.   Part.Parent = nil
  982.  end
  983. ), prt, msh)
  984. end
  985.  
  986.  MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  987.  
  988.  local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  989.  prt.Anchored = true
  990.  prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  991.  local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  992.  game:GetService("Debris"):AddItem(prt, 10)
  993.  CF = prt.CFrame
  994.  num = math.random(5, 20)
  995.  coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  996.  
  997.   for i = 0, 1, delay do
  998.    hbwait()
  999.    if rotate == true then
  1000.     Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1001.    else
  1002.     Part.CFrame = CF2 * cf(0, i * Num, 0)
  1003.    end
  1004.    Part.Transparency = i
  1005.    Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1006.   end
  1007.   Part.Parent = nil
  1008.  end
  1009. ), prt, msh, CF, num)
  1010. end
  1011.  
  1012.  MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1013.  
  1014.  local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1015.  prt.Anchored = true
  1016.  prt.CFrame = cframe
  1017.  local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1018.  game:GetService("Debris"):AddItem(prt, 10)
  1019.  coroutine.resume(coroutine.create(function(Part, Mesh)
  1020.  
  1021.   for i = 0, 1, delay do
  1022.    hbwait()
  1023.    Part.Transparency = i
  1024.    Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1025.   end
  1026.   Part.Parent = nil
  1027.  end
  1028. ), prt, msh)
  1029. end
  1030.  
  1031.  MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1032.  
  1033.  local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1034.  prt.Anchored = true
  1035.  prt.CFrame = cframe
  1036.  local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1037.  game:GetService("Debris"):AddItem(prt, 10)
  1038.  coroutine.resume(coroutine.create(function(Part, Mesh)
  1039.  
  1040.   for i = 0, 1, delay do
  1041.    hbwait()
  1042.    Part.Transparency = i
  1043.    Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1044.   end
  1045.   Part.Parent = nil
  1046.  end
  1047. ), prt, msh)
  1048. end
  1049.  
  1050.  MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1051.  
  1052.  local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1053.  prt.Anchored = true
  1054.  prt.CFrame = cframe
  1055.  local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1056.  game:GetService("Debris"):AddItem(prt, 10)
  1057.  coroutine.resume(coroutine.create(function(Part, Mesh)
  1058.  
  1059.   for i = 0, 1, delay do
  1060.    hbwait()
  1061.    Part.Transparency = i
  1062.    Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1063.   end
  1064.   Part.Parent = nil
  1065.  end
  1066. ), prt, msh)
  1067. end
  1068.  
  1069.  BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1070.  
  1071.  local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1072.  prt.Anchored = true
  1073.  prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1074.  local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1075.  game:GetService("Debris"):AddItem(prt, 10)
  1076.  coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1077.  
  1078.   CF = Part.CFrame
  1079.   Numbb = 0
  1080.   randnumb = math.random() - math.random()
  1081.   for i = 0, 1, delay do
  1082.    hbwait()
  1083.    CF = CF * cf(0, 1, 0)
  1084.    if rotate == true then
  1085.     Part.CFrame = CF * angles(Numbb, 0, 0)
  1086.    else
  1087.     if rotate == false then
  1088.      Part.CFrame = CF
  1089.     end
  1090.    end
  1091.    Part.Transparency = i
  1092.    Numbb = Numbb + (randnumb)
  1093.   end
  1094.   Part.Parent = nil
  1095.  end
  1096. ), prt, CF, Numbb, randnumb)
  1097. end
  1098.  
  1099.  ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1100.  
  1101.  local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1102.  prt.Anchored = true
  1103.  prt.CFrame = cf
  1104.  xval = math.random()
  1105.  yval = math.random()
  1106.  zval = math.random()
  1107.  local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1108.  game:GetService("Debris"):AddItem(prt, 10)
  1109.  coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1110.  
  1111.   for i = 0, 1, delay do
  1112.    hbwait()
  1113.    Part.CFrame = Part.CFrame
  1114.    xvaal = xvaal - 0.1 * (delay * 10)
  1115.    yvaal = yvaal - 0.1 * (delay * 10)
  1116.    zvaal = zvaal - 0.1 * (delay * 10)
  1117.    Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1118.    Part.Transparency = i
  1119.   end
  1120.   Part.Parent = nil
  1121.  end
  1122. ), prt, msh, xval, yval, zval)
  1123. end
  1124.  
  1125.  TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1126.  
  1127.  local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1128.  if magnitudecframe > 0.01 then
  1129.   local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1130.   prt.Anchored = true
  1131.   prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1132.   local TheMeshType = "BlockMesh"
  1133.   if meshtype == "Cylinder" then
  1134.    TheMeshType = "CylinderMesh"
  1135.   end
  1136.   local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1137.   game:GetService("Debris"):AddItem(prt, 10)
  1138.   coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1139.  
  1140.   for i = 0, 1, delay do
  1141.    hbwait()
  1142.    Part.Transparency = i
  1143.    Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1144.   end
  1145.   Part.Parent = nil
  1146.  end
  1147. ), prt, msh, currentcf, oldcf)
  1148.  end
  1149. end
  1150.  
  1151.  ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1152.  
  1153.  local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1154.  prt.Anchored = true
  1155.  prt.CFrame = cframe
  1156.  local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1157.  game:GetService("Debris"):AddItem(prt, 10)
  1158.  local TheLastPoint = cframe
  1159.  coroutine.resume(coroutine.create(function(Part)
  1160.  
  1161.   for i = 1, duration do
  1162.    hbwait()
  1163.    Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1164.    TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1165.    TheLastPoint = Part.CFrame
  1166.   end
  1167.   Part.Parent = nil
  1168.  end
  1169. ), prt)
  1170. end
  1171.  
  1172.  MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1173.  
  1174.  local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1175.  prt.Anchored = true
  1176.  prt.CFrame = cframe
  1177.  local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1178.  game:GetService("Debris"):AddItem(prt, 10)
  1179.  coroutine.resume(coroutine.create(function(Part, Mesh)
  1180.  
  1181.   for i = 0, 1, delay do
  1182.    hbwait()
  1183.    Part.Transparency = i
  1184.    Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1185.   end
  1186.   Part.Parent = nil
  1187.  end
  1188. ), prt, msh)
  1189. end
  1190.  
  1191.  MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1192.  
  1193.  local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1194.  prt.Anchored = true
  1195.  prt.CFrame = cframe
  1196.  local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1197.  game:GetService("Debris"):AddItem(prt, 10)
  1198.  coroutine.resume(coroutine.create(function(Part, Mesh)
  1199.  
  1200.   for i = 0, 1, delay do
  1201.    hbwait()
  1202.    Part.Transparency = i
  1203.    Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1204.   end
  1205.   Part.Parent = nil
  1206.  end
  1207. ), prt, msh)
  1208. end
  1209.  
  1210.  MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1211.  
  1212.  local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1213.  prt.Anchored = true
  1214.  prt.CFrame = cframe
  1215.  local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1216.  game:GetService("Debris"):AddItem(prt, 10)
  1217.  coroutine.resume(coroutine.create(function(Part, Mesh)
  1218.  
  1219.   for i = 0, 1, delay do
  1220.    hbwait()
  1221.    Part.Transparency = i
  1222.    Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1223.   end
  1224.   Part.Parent = nil
  1225.  end
  1226. ), prt, msh)
  1227. end
  1228.  
  1229.  MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1230.  
  1231.  local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1232.  prt.Anchored = true
  1233.  prt.CFrame = cframe
  1234.  local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1235.  game:GetService("Debris"):AddItem(prt, 10)
  1236.  coroutine.resume(coroutine.create(function(Part, Mesh)
  1237.  
  1238.   for i = 0, 1, delay do
  1239.    hbwait()
  1240.    Part.Transparency = i
  1241.    Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1242.   end
  1243.   Part.Parent = nil
  1244.  end
  1245. ), prt, msh)
  1246. end
  1247.  
  1248.  MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1249.  
  1250.  local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1251.  prt.Anchored = true
  1252.  prt.CFrame = cframe
  1253.  local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1254.  game:GetService("Debris"):AddItem(prt, 10)
  1255.  coroutine.resume(coroutine.create(function(Part, Mesh)
  1256.  
  1257.   for i = 0, 1, delay do
  1258.    hbwait()
  1259.    Part.Transparency = i
  1260.    Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1261.   end
  1262.   Part.Parent = nil
  1263.  end
  1264. ), prt, msh)
  1265. end
  1266.  
  1267.  local startequipped = true
  1268.  local startequippedwithequipanimation = false
  1269.  local disableanimator = true
  1270.  local disableanimate = true
  1271.  local alternatewalk = false
  1272.  local hidemenu = false
  1273.  local allowmenutofunction = false
  1274.  local allowabilitiestofunction = false
  1275.  local canunequiporequip = false
  1276.  local allowwalking = false
  1277.  local disablemovingarms = false
  1278.  local usemotorsinsteadofwelds = false
  1279.  local leftarm = false
  1280.  local rightarm = false
  1281.  local allowhopperbin = false
  1282.  local showstunbar = false
  1283.  local walkspeeddependsonmovementvalue = true
  1284.  local alternatemanaregensystem = false
  1285.  local showhealthmanaandstunnumbers = false
  1286.  local changebarcolorsifnotenoughmana = false
  1287.  local disablejump = false
  1288.  if hidemenu == true or allowmenutofunction == false then
  1289.   for _,v in pairs(scrn:GetChildren()) do
  1290.    if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1291.     v.Visible = false
  1292.     v.BorderSizePixel = 0
  1293.    end
  1294.   end
  1295.  end
  1296.  do
  1297.   Humanoid.Changed:connect(function(Jump)
  1298.  
  1299.  if Jump == "Jump" and disablejump == true then
  1300.   Humanoid.Jump = false
  1301.  end
  1302. end
  1303. )
  1304.   if allowmenutofunction == true then
  1305.    for _,v in pairs(scrn:GetChildren()) do
  1306.     if v.ClassName == "Frame" then
  1307.      for _,b in pairs(v:GetChildren()) do
  1308.       if b.ClassName == "TextLabel" then
  1309.        coroutine.resume(coroutine.create(function(TheTextLabel)
  1310.  
  1311.  wait(menuupdatespeed)
  1312.  for i = 1, 0, -0.1 do
  1313.   hbwait()
  1314.   TheTextLabel.TextTransparency = i
  1315.   TheTextLabel.TextStrokeTransparency = i
  1316.  end
  1317.  TheTextLabel.TextTransparency = 0
  1318.  TheTextLabel.TextStrokeTransparency = 0
  1319. end
  1320. ), b)
  1321.        if showstats == true then
  1322.         coroutine.resume(coroutine.create(function(TheTextLabel)
  1323.  
  1324.  wait(menuupdatespeed)
  1325.  for i = 1, 0, -0.1 do
  1326.   hbwait()
  1327.   TheTextLabel.TextTransparency = i
  1328.   TheTextLabel.TextStrokeTransparency = i
  1329.  end
  1330.  TheTextLabel.TextTransparency = 0
  1331.  TheTextLabel.TextStrokeTransparency = 0
  1332. end
  1333. ), b)
  1334.        end
  1335.        if showstunbar == true then
  1336.         coroutine.resume(coroutine.create(function(TheTextLabel)
  1337.  
  1338.  wait(menuupdatespeed)
  1339.  for i = 1, 0, -0.1 do
  1340.   hbwait()
  1341.   TheTextLabel.TextTransparency = i
  1342.   TheTextLabel.TextStrokeTransparency = i
  1343.  end
  1344.  TheTextLabel.TextTransparency = 0
  1345.  TheTextLabel.TextStrokeTransparency = 0
  1346. end
  1347. ), b)
  1348.        end
  1349.        if allowabilitiestofunction == true then
  1350.         coroutine.resume(coroutine.create(function(TheTextLabel)
  1351.  
  1352.  wait(menuupdatespeed)
  1353.  for i = 1, 0, -0.1 do
  1354.   hbwait()
  1355.   TheTextLabel.TextTransparency = i
  1356.   TheTextLabel.TextStrokeTransparency = i
  1357.  end
  1358.  TheTextLabel.TextTransparency = 0
  1359.  TheTextLabel.TextStrokeTransparency = 0
  1360. end
  1361. ), b)
  1362.        end
  1363.       end
  1364.      end
  1365.     end
  1366.    end
  1367.   end
  1368.   do
  1369.    if allowhopperbin == true then
  1370.     if script.Parent.className ~= "HopperBin" then
  1371.      Tool = Instance.new("HopperBin")
  1372.      Tool.Parent = Backpack
  1373.      Tool.Name = WeaponName
  1374.      script.Parent = Tool
  1375.     end
  1376.     Bin = script.Parent
  1377.    end
  1378.    if disablemovingarms == true then
  1379.     RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1380.     LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1381.     RSH = nil
  1382.     if usemotorsinsteadofwelds == true then
  1383.      RW = Instance.new("Motor")
  1384.      LW = Instance.new("Motor")
  1385.     else
  1386.      RW = Instance.new("Weld")
  1387.      LW = Instance.new("Weld")
  1388.     end
  1389.     RW.Name = "Right Shoulder"
  1390.     LW.Name = "Left Shoulder"
  1391.     RSH = Torso["Right Shoulder"]
  1392.     LSH = Torso["Left Shoulder"]
  1393.     RSH.Parent = Torso
  1394.     LSH.Parent = Torso
  1395.     RW.Name = "Right Shoulder"
  1396.     RW.Part0 = Torso
  1397.     RW.C0 = cf(1.5, 0.5, 0)
  1398.     RW.C1 = cf(0, 0.5, 0)
  1399.     RW.Part1 = Character["Right Arm"]
  1400.     RW.Parent = nil
  1401.     LW.Name = "Left Shoulder"
  1402.     LW.Part0 = Torso
  1403.     LW.C0 = cf(-1.5, 0.5, 0)
  1404.     LW.C1 = cf(0, 0.5, 0)
  1405.     LW.Part1 = Character["Left Arm"]
  1406.     LW.Parent = nil
  1407.    else
  1408.     RW = Torso["Right Shoulder"]
  1409.     LW = Torso["Left Shoulder"]
  1410.     RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1411.     LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1412.    end
  1413.    equipanim = function()
  1414.  
  1415.  attack = true
  1416.  Movement.Value = Movement.Value - 0.1
  1417.  Defense.Value = Defense.Value + 0.4
  1418.  for i = 0, 1, 0.08 / animationspeed do
  1419.   hbwait()
  1420.   RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1421.   Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1422.   RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1423.   LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1424.   RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1425.   LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1426.  end
  1427.  attack = false
  1428. end
  1429.  
  1430.    unequipanim = function()
  1431.  
  1432.  attack = true
  1433.  for i = 0, 1, 0.08 / animationspeed do
  1434.   hbwait()
  1435.   RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1436.   Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1437.   RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1438.   LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1439.   if disablemovingarms == false then
  1440.    RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1441.    LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1442.   end
  1443.   RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1444.   LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1445.   RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1446.   LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1447.  end
  1448.  RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1449.  Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1450.  Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1451.  RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1452.  LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1453.  if disablemovingarms == false then
  1454.   RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1455.   LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1456.  end
  1457.  RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1458.  LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1459.  RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1460.  LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1461.  Movement.Value = Movement.Value + 0.1
  1462.  Defense.Value = Defense.Value - 0.4
  1463.  attack = false
  1464. end
  1465.  
  1466.    if startequipped == true then
  1467.     equipped = true
  1468.     if disableanimate == true then
  1469.      Animate.Disabled = true
  1470.      local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1471.      idleanimation:Play()
  1472.     end
  1473.      if disableanimator == true then
  1474.       Animator.Parent = nil
  1475.      end
  1476.      if disablemovingarms == true then
  1477.       RW.Parent = Torso
  1478.       LW.Parent = Torso
  1479.       RSH.Parent = nil
  1480.       LSH.Parent = nil
  1481.      end
  1482.      Movement.Value = Movement.Value - 0.1
  1483.      Defense.Value = Defense.Value + 0.4
  1484. end
  1485.      if startequippedwithequipanimation == true then
  1486.       equipped = true
  1487.       if disableanimate == true then
  1488.        Animate.Disabled = true
  1489.        local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1490.        idleanimation:Play()
  1491.       end
  1492.        if disableanimator == true then
  1493.         Animator.Parent = nil
  1494.        end
  1495.        if disablemovingarms == true then
  1496.         RW.Parent = Torso
  1497.         LW.Parent = Torso
  1498.         RSH.Parent = nil
  1499.         LSH.Parent = nil
  1500.        end
  1501.        coroutine.resume(coroutine.create(function()
  1502.  
  1503.  hbwait()
  1504.  equipanim()
  1505. end
  1506. ))
  1507. end
  1508.  
  1509.        StaggerHit = function()
  1510.  
  1511.  attack = true
  1512.  if Hitbox ~= nil then
  1513.   for i = 1, math.random(2, 4) do
  1514.    ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1515.   end
  1516.  end
  1517.  do
  1518.   for i = 0, 1, 0.1 / animationspeed do
  1519.    hbwait()
  1520.    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1521.    Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1522.    RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1523.    LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1524.    RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1525.    LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1526.    if StaggerAnim.Value ~= true then
  1527.     do
  1528.      if StunAnim.Value == true then
  1529.       break
  1530.      end
  1531.      -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1532.  
  1533.      -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1534.  
  1535.     end
  1536.    end
  1537.   end
  1538.   attack = false
  1539.  end
  1540. end
  1541.  
  1542.        Stagger = function()
  1543.  
  1544.  attack = true
  1545.  disablejump = true
  1546.  if Hitbox ~= nil then
  1547.   for i = 1, math.random(2, 4) do
  1548.    ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1549.   end
  1550.  end
  1551.  do
  1552.   attacktype = 1
  1553.   DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1554.   local staggervelocity = Instance.new("BodyVelocity", Torso)
  1555.   staggervelocity.P = 500
  1556.   staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1557.   if Rooted.Value == false then
  1558.    staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1559.   end
  1560.   for i = 0, 1, 0.35 / animationspeed do
  1561.    hbwait()
  1562.    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1563.    Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1564.    RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1565.    LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1566.    RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1567.    LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1568.   end
  1569.   for i = 0, 1, 0.2 / animationspeed do
  1570.    hbwait()
  1571.    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1572.    Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1573.    RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1574.    LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1575.    RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1576.    LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1577.   end
  1578.   staggervelocity:Destroy()
  1579.   for i = 0, 1, 0.015 / animationspeed do
  1580.    hbwait()
  1581.    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1582.    Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1583.    RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1584.    LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1585.    RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1586.    LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1587.    if StunAnim.Value == true then
  1588.     break
  1589.    end
  1590.   end
  1591.   do
  1592.    attacktype = 1
  1593.    disablejump = false
  1594.    attack = false
  1595.   end
  1596.  end
  1597. end
  1598.  
  1599.        Stun = function()
  1600.  
  1601.  attack = true
  1602.  disablejump = true
  1603.  attacktype = 1
  1604.  DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1605.  for i = 0, 1, 0.4 / animationspeed do
  1606.   hbwait()
  1607.   RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1608.   Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1609.   RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1610.   LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1611.   RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1612.   LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1613.  end
  1614.  for i = 0, 1, 0.4 / animationspeed do
  1615.   hbwait()
  1616.   RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1617.   Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1618.   RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1619.   LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1620.   RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1621.   LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1622.  end
  1623.  for i = 0, 1, 0.4 / animationspeed do
  1624.   hbwait()
  1625.   RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1626.   Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1627.   RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1628.   LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1629.   RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1630.   LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1631.  end
  1632.  Humanoid.AutoRotate = false
  1633.  for i = 1, 70 * animationspeed do
  1634.   hbwait()
  1635.   RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1636.   Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1637.   RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1638.   LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1639.   RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1640.   LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1641.  end
  1642.  for i = 0, 1, 0.15 / animationspeed do
  1643.   hbwait()
  1644.   RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1645.   Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1646.   RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1647.   LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1648.   RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1649.   LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1650.  end
  1651.  Humanoid.AutoRotate = true
  1652.  attacktype = 1
  1653.  disablejump = false
  1654.  attack = false
  1655. end
  1656.  
  1657.        EAbility = function()
  1658.  
  1659.  attack = true
  1660.  attack = false
  1661. end
  1662.  
  1663.        Attack1 = function()
  1664.  
  1665.  attack = true
  1666.  attack = false
  1667. end
  1668.  
  1669.        Attack2 = function()
  1670.  
  1671.  attack = true
  1672.  attack = false
  1673. end
  1674.  
  1675.        Attack3 = function()
  1676.  
  1677.  attack = true
  1678.  attack = false
  1679. end
  1680.  
  1681.        Attack4 = function()
  1682.  
  1683.  attack = true
  1684.  attack = false
  1685. end
  1686.  
  1687.        Move1 = function()
  1688.  
  1689.  attack = true
  1690.  attack = false
  1691. end
  1692.  
  1693.        Move2 = function()
  1694.  
  1695.  attack = true
  1696.  attack = false
  1697. end
  1698.  
  1699.        Move3 = function()
  1700.  
  1701.  attack = true
  1702.  attack = false
  1703. end
  1704.  
  1705.        Move4 = function()
  1706.  
  1707.  attack = true
  1708.  attack = false
  1709. end
  1710.  
  1711.        hold = false
  1712.        Mouse.Button1Down:connect(function()
  1713.  
  1714.  if attack == true or equipped == false then
  1715.   return
  1716.  end
  1717.  hold = true
  1718.  if attacktype == 1 then
  1719.   attacktype = 2
  1720.   Attack1()
  1721.  else
  1722.   if attacktype == 2 then
  1723.    attacktype = 3
  1724.    Attack2()
  1725.   else
  1726.    if attacktype == 3 then
  1727.     attacktype = 4
  1728.     Attack3()
  1729.    else
  1730.     if attacktype == 4 then
  1731.      attacktype = 1
  1732.      Attack4()
  1733.     end
  1734.    end
  1735.   end
  1736.  end
  1737.  coroutine.resume(coroutine.create(function()
  1738.  
  1739.   for i = 1, 50 do
  1740.    if attack == false then
  1741.     hbwait()
  1742.    end
  1743.   end
  1744.   if attack == false then
  1745.    attacktype = 1
  1746.   end
  1747.  end
  1748. ))
  1749. end
  1750. )
  1751.        if allowhopperbin == true then
  1752.         ob1u = function(Mouse)
  1753.  
  1754.  hold = false
  1755. end
  1756.  
  1757.        end
  1758.        Mouse.KeyDown:connect(function(key)
  1759.  
  1760.  if key == "f" and canunequiporequip == true and attack == false then
  1761.   if equipped == false then
  1762.    equipped = true
  1763.    if disableanimate == true then
  1764.     Animate.Disabled = true
  1765.     local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1766.     idleanimation:Play()
  1767.    end
  1768.     if disableanimator == true then
  1769.      Animator.Parent = nil
  1770.     end
  1771.     if disablemovingarms == true then
  1772.      RW.Parent = Torso
  1773.      LW.Parent = Torso
  1774.      RSH.Parent = nil
  1775.      LSH.Parent = nil
  1776.     end
  1777.     equipanim()
  1778.     elseif equipped == true then
  1779.      equipped = false
  1780.      unequipanim()
  1781.      hbwait()
  1782.      if disablemovingarms == true then
  1783.       RW.Parent = nil
  1784.       LW.Parent = nil
  1785.       RSH.Parent = Torso
  1786.       LSH.Parent = Torso
  1787.      end
  1788.      if disableanimator == true then
  1789.       Animator.Parent = Humanoid
  1790.      end
  1791.      if disableanimate == true then
  1792.       Animate.Disabled = false
  1793.      end
  1794.     end
  1795. end
  1796.     if key == "e" and attack == false and equipped == true then
  1797.      if animtype < 3 xss=removed>= 3 then
  1798.       animtype = 1
  1799.      end
  1800.     end
  1801.     if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1802.      subtractmana(skill1mana)
  1803.      cooldown1 = 0
  1804.      Move1()
  1805.     end
  1806.     if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1807.      subtractmana(skill2mana)
  1808.      cooldown2 = 0
  1809.      Move2()
  1810.     end
  1811.     if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1812.      subtractmana(skill3mana)
  1813.      cooldown3 = 0
  1814.      Move3()
  1815.     end
  1816.     if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1817.      subtractmana(skill4mana)
  1818.      cooldown4 = 0
  1819.      Move4()
  1820.     end
  1821.     if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1822.      if key == "q" then
  1823.       Mana.Value = 100
  1824.       cooldown1 = co1
  1825.       cooldown2 = co2
  1826.       cooldown3 = co3
  1827.       cooldown4 = co4
  1828.      end
  1829.      if key == "p" then
  1830.       StaggerHitAnim.Value = true
  1831.      end
  1832.      if key == "[" then
  1833.       StaggerAnim.Value = true
  1834.      end
  1835.      if key == "]" then
  1836.       StunAnim.Value = true
  1837.      end
  1838. end
  1839.     end
  1840. )
  1841.        Mouse.KeyUp:connect(function(key2)
  1842.  
  1843. end
  1844. )
  1845.        if allowhopperbin == true then
  1846.         s = function(Mouse)
  1847.  
  1848.  Mouse.Button1Down:connect(function()
  1849.  
  1850.   ob1d(Mouse)
  1851.  end
  1852. )
  1853.  Mouse.Button1Up:connect(function()
  1854.  
  1855.   ob1u(Mouse)
  1856.  end
  1857. )
  1858.  Mouse.KeyDown:connect(key)
  1859.  Mouse.KeyUp:connect(key2)
  1860. end
  1861.  
  1862.        end
  1863.        if allowhopperbin == true then
  1864.         ds = function(Mouse)
  1865.  
  1866. end
  1867.  
  1868.        end
  1869.        if allowhopperbin == true then
  1870.         Bin.Selected:connect(s)
  1871.         Bin.Deselected:connect(ds)
  1872.        end
  1873.        updateskills = function()
  1874.  
  1875.  if allowabilitiestofunction == true then
  1876.   if cooldown1 <= co1 then
  1877.    cooldown1 = cooldown1 + 0.033333333333333
  1878.    if co1 <= cooldown1 then
  1879.     cooldown1 = co1
  1880.    end
  1881.   end
  1882.   if cooldown2 <= co2 then
  1883.    cooldown2 = cooldown2 + 0.033333333333333
  1884.    if co2 <= cooldown2 then
  1885.     cooldown2 = co2
  1886.    end
  1887.   end
  1888.   if cooldown3 <= co3 then
  1889.    cooldown3 = cooldown3 + 0.033333333333333
  1890.    if co3 <= cooldown3 then
  1891.     cooldown3 = co3
  1892.    end
  1893.   end
  1894.   if cooldown4 <= co4 then
  1895.    cooldown4 = cooldown4 + 0.033333333333333
  1896.    if co4 <= cooldown4 then
  1897.     cooldown4 = co4
  1898.    end
  1899.   end
  1900.   if changebarcolorsifnotenoughmana == true then
  1901.    if Mana.Value <= skill1mana then
  1902.     bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1903.    else
  1904.     bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1905.    end
  1906.    if Mana.Value <= skill2mana then
  1907.     bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1908.    else
  1909.     bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1910.    end
  1911.    if Mana.Value <= skill3mana then
  1912.     bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1913.    else
  1914.     bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1915.    end
  1916.    if Mana.Value <= skill4mana then
  1917.     bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1918.    else
  1919.     bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1920.    end
  1921.   else
  1922.    if changebarcolorsifnotenoughmana == false then
  1923.     bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1924.     bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1925.     bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1926.     bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1927.    end
  1928.   end
  1929.  end
  1930.  if alternatemanaregensystem == false then
  1931.   if Mana.Value <= maxmana then
  1932.    Mana.Value = Mana.Value + recovermana / 30
  1933.   else
  1934.    if maxmana <= Mana.Value then
  1935.     Mana.Value = maxmana
  1936.    end
  1937.   end
  1938.  else
  1939.   if alternatemanaregensystem == true then
  1940.    if maxmana <= Mana.Value then
  1941.     Mana.Value = maxmana
  1942.    else
  1943.     if manadelay <= manawait then
  1944.      manadelay = manadelay + 1
  1945.     else
  1946.      manadelay = 0
  1947.      Mana.Value = Mana.Value + 1
  1948.     end
  1949.    end
  1950.   end
  1951.  end
  1952.  if allowstunbar == true then
  1953.   if StunValue.Value <= 0 then
  1954.    StunValue.Value = 0
  1955.   else
  1956.    if stundelay <= stunwait then
  1957.     stundelay = stundelay + 1
  1958.    else
  1959.     stundelay = 0
  1960.     StunValue.Value = StunValue.Value - 1
  1961.    end
  1962.   end
  1963.  else
  1964.   if allowstunbar == false then
  1965.    StunValue.Value = 0
  1966.   end
  1967.  end
  1968. end
  1969.  
  1970.        if allowmenutofunction == true then
  1971.         ArtificialHB.Event:connect(function()
  1972.  
  1973.  updateskills()
  1974.  if allowabilitiestofunction == true then
  1975.   framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1976.   framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1977.   framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1978.   framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1979.   bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1980.   bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1981.   bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1982.   bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1983.  end
  1984.  manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1985.  manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1986.  healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1987.  healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1988.  if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  1989.   stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1990.   stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1991.  end
  1992.  if showhealthmanaandstunnumbers == true then
  1993.   manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  1994.   healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  1995.   if allowstunbar == true and showstunbar == true then
  1996.    stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  1997.   end
  1998.  end
  1999.  if showstats == true then
  2000.   defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2001.   damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2002.   movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2003.   defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2004.   damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2005.   if Rooted.Value == false then
  2006.    movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2007.   else
  2008.    if Rooted.Value == true or Movement.Value <= 0 then
  2009.     movementtext.Text = "Movement: 0%"
  2010.    end
  2011.   end
  2012.  end
  2013. end
  2014. )
  2015.        end
  2016.        while 1 do
  2017.           hbwait()
  2018.           if Hitbox ~= nil then
  2019.            if attack == true then
  2020.             Hitbox.Name = "Hitbox"
  2021.            else
  2022.             if attack == false then
  2023.              Hitbox.Name = "NilHitbox"
  2024.             end
  2025.            end
  2026.           end
  2027.           if 0 < Humanoid.Health then
  2028.            if walkspeeddependsonmovementvalue == true then
  2029.             if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2030.              Humanoid.WalkSpeed = 0
  2031.             else
  2032.              Humanoid.WalkSpeed = 16 * Movement.Value
  2033.             end
  2034.            end
  2035.            if maxstun <= StunValue.Value then
  2036.             StunValue.Value = 0
  2037.             StunAnim.Value = true
  2038.            end
  2039.            if StaggerAnim.Value == true and staggeranim == false then
  2040.             coroutine.resume(coroutine.create(function()
  2041.  
  2042.  staggeranim = true
  2043.  while attack == true do
  2044.   hbwait()
  2045.  end
  2046.  Stagger()
  2047.  StaggerAnim.Value = false
  2048.  staggeranim = false
  2049. end
  2050. ))
  2051.            end
  2052.            if StaggerHitAnim.Value == true and staggerhitanim == false then
  2053.             coroutine.resume(coroutine.create(function()
  2054.  
  2055.  staggerhitanim = true
  2056.  while attack == true do
  2057.   hbwait()
  2058.  end
  2059.  StaggerHit()
  2060.  StaggerHitAnim.Value = false
  2061.  staggerhitanim = false
  2062. end
  2063. ))
  2064.            end
  2065.            if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2066.             coroutine.resume(coroutine.create(function()
  2067.  
  2068.  StunValue.Value = 0
  2069.  stunanim = true
  2070.  while attack == true do
  2071.   hbwait()
  2072.  end
  2073.  Stun()
  2074.  StunAnim.Value = false
  2075.  stunanim = false
  2076. end
  2077. ))
  2078.            end
  2079.            sine = sine + change
  2080.            local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2081.            local velderp = RootPart.Velocity.y
  2082.            local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2083.            hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2084.            if 0.5 <= donum then
  2085.             handidle = true
  2086.            else
  2087.             if donum <= 0 then
  2088.              handidle = false
  2089.             end
  2090.            end
  2091.            if handidle == false then
  2092.             donum = donum + 0.003 / animationspeed
  2093.            else
  2094.             donum = donum - 0.003 / animationspeed
  2095.            end
  2096.            if equipped == true or equipped == false then
  2097.             if attack == false then
  2098.              idle = idle + 1
  2099.             else
  2100.              idle = 0
  2101.             end
  2102.             if leftarm == true then
  2103.              if Anim == "Walk" and equipped == true and attack == false then
  2104.               if alternatewalk == false then
  2105.                if walkinganim == true then
  2106.                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2107.                else
  2108.                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2109.                end
  2110.               else
  2111.                if walkinganim == true then
  2112.                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2113.                else
  2114.                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2115.                end
  2116.               end
  2117.              else
  2118.               -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2119.  
  2120.               if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2121.                LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2122.               end
  2123.              end
  2124.             end
  2125.             if rightarm == true then
  2126.              if Anim == "Walk" and equipped == true and attack == false then
  2127.               if alternatewalk == false then
  2128.                if walkinganim == true then
  2129.                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2130.                else
  2131.                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2132.                end
  2133.               else
  2134.                if walkinganim == true then
  2135.                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2136.                else
  2137.                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2138.                end
  2139.               end
  2140.              else
  2141.               -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2142.  
  2143.               if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2144.                RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2145.               end
  2146.              end
  2147.             end
  2148.             if allowwalking == true then
  2149.              if Anim == "Walk" and equipped == true then
  2150.               if alternatewalk == false then
  2151.                if walkinganim == true then
  2152.                 RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2153.                 LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2154.                else
  2155.                 RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2156.                 LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2157.                end
  2158.               else
  2159.                if walkinganim == true then
  2160.                 RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2161.                 LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2162.                else
  2163.                 RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2164.                 LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2165.                end
  2166.               end
  2167.              else
  2168.               if Anim ~= "Walk" and equipped == true then
  2169.                RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2170.                LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2171.               end
  2172.              end
  2173.             end
  2174.             Anim = "Idle"
  2175.             if attack == false then
  2176.              if equipped == true then
  2177.               if animtype == 1 then
  2178.                RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2179.                Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2180.                RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2181.                LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2182.                RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2183.                LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2184.               end
  2185.          if animtype == 2 then
  2186.           RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2187.           Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2188.           RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2189.           LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2190.           RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2191.           LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2192.          end
  2193.         end
  2194.         if animtype == 3 then
  2195.          RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2196.          Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2197.          RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2198.          LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2199.          RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2200.          LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2201.         end
  2202.        end
  2203.       end
  2204.      end
  2205.     end
  2206.    end
  2207.   end



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