- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("sauravware", "Ocean")
- local Tab = Window:NewTab("player")
- local Section = Tab:NewSection("movment")
- Section:NewSlider("sauravspeedy", "toofastforu", 500, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
- end)
- Section:NewSlider("sauravfrog", "hes a frog", 500, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
- end)
- Section:NewToggle("infjump", "stfu", function(state)
- _G.infinjump = true
- local Player = game:GetService("Players").LocalPlayer
- local Mouse = Player:GetMouse()
- Mouse.KeyDown:connect(function(k)
- if _G.infinjump then
- if k:byte() == 32 then
- Humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
- Humanoid:ChangeState("Jumping")
- wait(0.1)
- Humanoid:ChangeState("Seated")
- end
- end
- end)
- local Player = game:GetService("Players").LocalPlayer
- local Mouse = Player:GetMouse()
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k == "f" then
- if _G.infinjump == true then
- _G.infinjump = false
- else
- _G.infinjump = true
- end
- end
- end)
- end)
- Section:NewButton("fly", "buggy", function()
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Torso
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 50
- local speed = 0
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "e" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- end)
- local Tab = Window:NewTab("extra")
- local Section = Tab:NewSection("extra")
- Section:NewButton("extra gui", "admin cmds", function()
- loadstring(game:HttpGet("https://pastebin.com/raw/wMagw9Cn", true))()
- end)
- Section:NewButton("extragui2", "utitliy gui", function()
- local s = loadstring(game:HttpGet(("https://raw.githubusercontent.com/kiko200000000/ME/main/README.MD"), true))()
- print(s)
- end)
- Section:NewButton("extragui3", "updated gui", function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Hypious/Marine-Hub/main/Main"))()
- end)
- Section:NewButton("extragui4", "sauravware admin", function()
- loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/jLn0n/scripts/main/game-scripts/pl-cmds.lua"))()
- end)
- -----guns tab
- local Tab = Window:NewTab("guns")
- local Section = Tab:NewSection("sauravs strapped")
- Section:NewButton("Remington-870", "idk", function(v)
- local args = {
- [1] = workspace.Prison_ITEMS.giver:FindFirstChild("Remington 870").ITEMPICKUP
- }
- workspace.Remote.ItemHandler:InvokeServer(unpack(args))
- end)
- Section:NewButton("AK-47", "idk", function(v)
- local args = {
- [1] = workspace.Prison_ITEMS.giver:FindFirstChild("AK-47").ITEMPICKUP
- }
- workspace.Remote.ItemHandler:InvokeServer(unpack(args))
- end)
- Section:NewButton("M9", "broidunno", function(v)
- local args = {
- [1] = workspace.Prison_ITEMS.giver.M9.ITEMPICKUP
- }
- workspace.Remote.ItemHandler:InvokeServer(unpack(args))
- end)