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SemiHitbox Extender (Body) script pastebin roblox
By SemiHitbox Extender (Body) on 2024-09-22 08:00 am | Syntax: LUA | Views: 16



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  1. Size = 8 -- Setting higher than 8 or so will screw with the server hit detection and prevent your guns from damaging people. 8 is still easy to "rage" with. I recommend 2-5 if you want to look legit.
  2. Transparency = 0.5 -- Leave it at 0.5 if you want the torsos/left legs to be visible. Set to 1 to make them invisible.
  3.  
  4. game:GetService("RunService").Stepped:Connect(function()
  5. for i,v in next, workspace.Players:GetDescendants() do
  6. if v:FindFirstChild("Left Leg") and not v:FindFirstChildWhichIsA("MeshPart") then
  7. sethiddenproperty(v["Left Leg"], "Massless", true)
  8. v["Left Leg"].CanCollide = false
  9. v["Left Leg"].Transparency = Transparency
  10. if v["Left Leg"].Size ~= Vector3.new(Size, Size, Size) and v["Left Leg"].Mesh.Scale ~= Vector3.new(Size, Size, Size) then
  11. v["Left Leg"].Size = Vector3.new(Size, Size, Size)
  12. v["Left Leg"].Mesh.Scale = Vector3.new(Size, Size, Size)
  13. end
  14. if v["Left Leg"].Parent.Parent.Name == "Bright blue" then
  15. v["Left Leg"].BrickColor = BrickColor.new("Bright blue")
  16. end
  17. if v["Left Leg"].Parent.Parent.Name == "Bright orange" then
  18. v["Left Leg"].BrickColor = BrickColor.new("Bright orange")
  19. end
  20. end
  21. end
  22. end)
  23.  
  24. while wait() do
  25. for i,v in next, workspace.Ignore.DeadBody:GetChildren() do
  26. v:Destroy()
  27. end
  28. end



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