- getgenv().Halloween = true
- spawn(function()
- local playerHead = game.Players.LocalPlayer.Character.Head
- while wait() do
- if not getgenv().Halloween then break end
- for i, v in pairs(game:GetService("Workspace").Zones.Halloween.Drops:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(playerHead, v.Parent, 0)
- wait()
- end
- end
- end
- end)
- Click To Copy